CA Damage Up mods are boost to Charge Attack DMG effects, that can originate from EMP perks, active or passive skills or summon calls. However, making the most benefits out of the weapon also requires having the summon Hades, as Gisla uses a Normal modifier as a counterpart to Celeste Claw Omega's Omega modifier. GBVS coming to NA! The domain gbf.wiki uses a Commercial suffix and it's server(s) are located in US with the IP number 45.79.32.96 and it is a .wiki. Bahamut weapons use NORMAL modifiers. Unknown modifiers are a special modifier on their own. If you’re looking to get a mixture of modifiers in a Primal grid, you want to be splashing for Magna and Unknown modifiers instead. Omega weapon skills are present on several farmable weapons, mainly dropped from Omega Raids and Impossible Omega II Raids. 5 times then Blade Impulse350%-450% Water damage to a foe (Damage cap: ~630,000).At level 55:Damage increased to 400%-500%.At level 100:Also inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)Strength: 10% (Max: 40%)Base Accuracy: 90%Duration: 180 seconds and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)Strength: 10% (Max: 40%)Base Accuracy: 90%Duration: 180 seconds.Gain 10% ATK Up (Stackable / Max: 50%)ATK is boosted (Stackable / Can't be removed)Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: IndefiniteStacking: Single. Most weapon skills have 2 parts: the base skill, and the skill level. Some contribute to the 4 main Boost categories by complexifying the formulas, e.g. Fire damage to a foe (Damage cap: ~510,000). Supplemental Damage is an effect present on certain skills, such as Halluel and Malluel's EverbaneBoost to DMG taken / HP is lowered on every turn (Can't be removed)Local status effect debuff or the Hollowsky Weapons's Covenant skills. For simplicity's sake in this section, we will consider that characters are neither buffed nor debuffed. Attacks made with elemental superiority have a chance to deal boosted DMG / Double attack rate is boosted / ATK is boosted / Debuff resistance is boosted / Charge bar is boosted, Light magic is amplified (Max: 5 / Can't be removed), Recovers once from a knockout while in effect /, http://gbf.wiki/index.php?title=Damage_Formula&oldid=279315, Creative Commons Attribution-NonCommercial-ShareAlike. If Lunalu copies IndominusFire damage to a foe (Damage cap: ~510,000).Gain 10% ATK Up (Stackable / Max: 60%)ATK is boosted (Stackable / Can't be removed)Strength: 10% (Max: 60%)Multiplier: Unique StackableDuration: IndefiniteStacking: Single Target and10% DEF Up (Stackable / Max: 60%)DEF is boosted (Stackable / Can't be removed)Strength: 10% (Max: 60%)Duration: IndefiniteStacking: Single Target.Restore all allies' HP based on damage dealt (Healing cap: 2000) and remove 1 debuff. Damage Cuts and Repel effects are not taken into account. If a weapon matches the character's weapon specialty, it contributes at 120% of its base ATK instead of 100%. The value of each boost category is computed using all the modifiers of that category. Normal/Omega/EX Enmity and Stamina boosts, ATK, DMG cap, and triple attack rate are boosted (Can't be removed). This page was last edited on 13 December 2020, at 23:56. Event weapons before November 2016 have Normal-modifier skills. Details unknown and to be updated during the event! Without going too much into detail, stacking multiplicative boosts is usually more beneficial than just adding modifiers to an existing boost, as long as all these boosts have roughly the same potency. Standard M1/M2. – Consider an Atma/Ultima Weapon if your team consists of characters that share weapon proficiencies in order to benefit from a Gauph Key or if you can utilize the DMG Cap option from its Ultima Key. These are present on weapons from the Premium Draw, in older events, and on weapons dropped by many raid bosses. Earth has a lot of everyone, but its primary attackers are both human and draph. Seox event! Counter multiplier is the percentage value present on the Counter skill description. These modifiers come from weapon skills, what element is used, character bonuses, character skills, etc. Fixed CA damage is present in very small amounts (2000 for Shiva) on all Charge Attacks and in large amounts on certain characters' Charge Attacks, such as Yodarha (SSR). Lvl 1: ATK +1000 Total: ATK +3000 HP +1000 Speed up charge bar during one-foe attacks +1: Lvl 5: HP +1000: Lvl 10 ATK +1000: Lvl 15: Speed up charge bar during one-foe attacks +1 If the order of copied skills is switched, she will have a 60% boost.) Elemental summon modifiers are auras of the type X% boost to [Element] Elemental ATK. Crew Skill boost is the X% [Element] ATK up effect triggered by certain crew skills. Unique DEF down mods are DEF down effects that are not affected by the hard DEF down cap. DEF up mods are all the DEF up effects present on the enemy. ... and 1 or 2 normal modifier weapons. ATK down modifier encompasses all non-elemental X% ATK down debuffs present on the character. Burst boost is the sum of all stacking Boost to Chain burst DMG effects from skills, weapons or summons. Sometimes, two modifiers will not stack with each other: in that case, priority rules appear, which depend on the type of modifiers. GBF.xzz – Easy to use since it provides visuals, but Japanese only and isn’t able to compare your grids. DMG taken is boosted / DMG dealt is lowered, Can't use special attack / Chance that attacks are inhibited / Takes big DMG, Can't attack and takes big DMG (Ends upon taking DMG), Boost to DMG taken / HP is lowered on every turn (Can't be removed), Weapon / Summon Optimization and Progression, http://gbf.wiki/index.php?title=Damage_Formula/Detailed_Damage_Formula&oldid=394765, Creative Commons Attribution-NonCommercial-ShareAlike. Crew Ship modifier is the X% [Element] ATK up effect present on the active crew airship. You may notice that I didn’t mention any Elemental atk modifier before now and that’s because there are no weapons that have weapon skills that provide elemental modifier type boosts. Remember to balance your weapon modifiers for maximum damage. Seraphic boost is an effect present on some characters' passive skills (Eternals and Lancelot (Wind), for instance), and on the Seraphic Weapons skills. What about Charge Attacks, Chain Bursts, critical hits, counterattacks? In that case and with no other buffs/debuffs, the actual enemy defense drops to 10 × 50% = 5. Elemental superiority is 50% when the character is element-superior to the enemy, -25% when element-inferior, 0% otherwise. This page was last edited on 20 June 2019, at 07:55. NormalOmegaEx boosts is a composite value: The different boost categories that appear in these formulas are detailed below. Make sure your grid has a mix of both Normal and Omega modifier weapons in it (eg. Other Damage Types: Plain Damage | Bonus Damage | Supplemental Damage These modifiers (while empty) can be visualized as: - - - - - - If your element is weak to the enemy's element, your Elemental boost gets -25%. You can identify them if there is nothing in the top left of the weapon skill icon, or if there is a II or III. Sleeping boost is associated to the Stared StiffCan't use special attack / Chance that attacks are inhibited / Takes big DMGTakes 10% more damageLocal status effect, SleepCan't attack and takes big DMG (Ends upon taking DMG)Takes 25% more damage and ComatoseCan't attack and takes big DMG(Chance to end upon taking DMG)Takes 50% more damageLocal status effect status effects applied to the enemy. They are present on Normal, Omega and EX weapons. Mainhands. GBF players didn't understand much of the duels anyway and Shadowverse players got no satisfaction from it â ¦ They also tend to be split into two parts. They are directly added without taking into account Base Damage or Defense. Therefore, in order to better understand how to build the optimal grid with given resources, as well as how to determine which resources should next be worked towards, it is very useful to know the basic principles behind damage computation. Unique Stackable boosts in separate frames count toward separate caps (e.g. The base damage is based on the character's ATK stat, modified by a boost factor. They are described by a chance and a multiplier, usually labeled X% chance to deal Y% supplemental damage. However, given the complexity of the system, trial-and-error for grid optimization can quickly become tedious. Note: the Japanese term for Omega is Magna. Modifier Description; FB : Item provided without cost to provider, supplier or practitioner, or credit received for replacement device (e.g. GBF: Simugu - 6th Anniversary is almost here! Normal ATK modifier encompasses all the Normal weapon skills that increase ATK with no requirement on character HP level. Additionally, some summons, such as Grand Order, directly add a modifier to your Normal boost. ^4 This is annecdotal, but I find that it is underappreciated how important the 1 MH + 9 Other weapons constraint is when it comes to grid construction. Normal summon aura is the X% boost to Normal ATK modifer from summons such as Grand Order. Love Eternal (Grand Weapon, Rosetta’s) and Reunion (Grand Weapon, Lecia’s) both have three Normal modifiers (one is massive ATK, 22% @ Slvl 15) that are boosted by Zephyrus: LE provides more offense (Medium ATK and DA, 14.5% ATK and 5% DA) while Reunion gives less damage but with added HP (Small Majesty, 12% ATK and HP). The attack-focused Omega weapons skills will increase your Omega boost. If your element is strong against the enemy's element, your Elemental boost gains +50%. Normal and Omega Enmity/Stamina modifiers are affected by the Optimus/Omega auras, but not the EX modifiers. Hatred's Enmity: Normal: 150: Medium boost to dark allies' ATK based on how low HP is. However, here are some elements to introduce the more elaborate concepts. Essentially, each Unique ATK up effect behaves like its own boost category, applied multiplicatively in the damage formula. Elemental boost is the simplest to explain : Example: you use a Fire team against a Wind enemy (+50%), with a 0★ Ifrit main summon (+40%) and a 3★ Shiva support summon (+140%). August 25, 2020 April 6, 2020 by Pooky. For computations, the notion of Base Damage is useful to factor in all these modifiers. These are completed by other, more specific categories that will not be detailed here (see Detailed Formula to understand the full damage computation). CA weapon mods are boost to Charge Attack DMG effects present on certain weapon skills, in particular Sentence or Mystery. Modifier Level Obtained Description; Majesty: Omega or Normal: 1: ... GBF is obviously a grindy game and endgame players spend so much time mindlessly repeating content over and over to rush it that sometimes it's easy to overlook that this can be very stressful when you're paying this much attention. Similarly, Unique skills are very sought for, since they will stack multiplicatively to the Base damage and therefore amplify the effect of all other boosts.